#pragma once

#define NOMINMAX

#include <d2d1_3.h>
#include <hstring.h>
#include <restrictederrorinfo.h>
#include <unknwn.h>
#include <windows.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.UI.Xaml.Media.h>
#include <winrt/Windows.UI.Xaml.h>

#include <winrt/Microsoft.ReactNative.h>
